Help Key Stage 3/4 history students...
- Education Professionals
Amid hot debate, computer games are entering the classroom as ICT learning tools. Meet two leading academics who support the use of games in education, in this whole-school video for primary and secondary schools.
Henry Jenkins, director of comparative media studies at the Massachusetts Institute of Technology, and Jim Gee, professor of education at the University of Wisconsin-Madison, look at several UK-based education projects using gaming technology, including an initiative aiming to help children author their own games.
Also examined are gaming addiction and the impact of violent images contained in some games. Mark Griffiths, professor of gambling studies at Nottingham Trent, tells us that one in 20 children plays video games for 30 hours or more per week.
The UK is the world's third-largest market for video and computer games, generating sales of over Ãƒâ€šÃ‚Â£1bn a year.
Part of the series: School Matters