This programme follows three...
- Education Professionals
This classroom resource for KS2 maths presents eight dramatised problems for use with an interactive whiteboard. This resource addresses fractions, decimals and percentages; shape, space and measures; and numbers and algebra.
The questions posed include: can you break the cat burglar's code? Which puppy weighs the most? Who scored the highest in the dance competition?
Each problem contextualises a different primary maths topic: using the 24-hour clock to get ready for Aunt Anna's visit; using area and perimeter to build a new animal pen; using problem solving to help the cat burglar work out the alarm code; and using multiples and problem solving to send the Scouts camping.
Other primary contexts include: using ratio and proportion to decorate a room; ordering decimals to rank the puppies' weights; converting metres and centimetres to fit a new kitchen; and using percentages to decide the winner of a dance competition.
Following each drama sequence, a problem screen highlights the maths involved, with a suitable year-group being suggested at the beginning of each problem.
Part of the series: Primary Lesson Starters